

The notion of a modern first-person stealth game was crystallized in last year's Dishonored, a game that felt like Thief, if Thief also included magical skills like teleportation and grotesque face-to-face kills. Stealth games have grown to emphasize elaborate kills and inhuman feats of acrobatics. First-person is now the domain mostly of violent, setpiece-driven shooters. In the nine years since Thief: Deadly Shadows, first-person and stealth games have evolved. Thief looks like a next-generation game, but Eidos was reluctant to say how much it plays like one.

In a brief demonstration, fire breaks down a wooden building, thousands of embers licking the ceiling. Molecular raindrops splash on the stones that construct the streets, factories, shops and mansions. The familiar pseudo-Victorian setting now appears lifelike. The staples of the original Thief games - the sneaking, the stealing, the sly protagonist Garrett - have been recreated in what the developers are calling a "pimped-out" version of Unreal Engine 3. At last week's Game Developers Conference, representatives from the studio presented the game to the press for the first time. Eidos Montreal began development on its reboot of Thief in 2009.
